The Gaming Brief:
- Take-Two CEO Strauss Zelnick called PC “more and more important” during the company’s September 17 shareholder meeting
- Grand Theft Auto VI launches on PS5 and Xbox Series X/S on November 19, with no PC release window confirmed
- Twitch CEO Dan Clancy told Bloomberg he expects GTA Online’s multiplayer mode to arrive in 2027
- PC players reportedly generate just 3% of GTA Online’s revenue, despite Zelnick previously saying PC can drive up to half of a major release’s total sales
Grand Theft Auto VI is heading toward its November 19 console launch, and Take-Two chairman and CEO Strauss Zelnick addressed a familiar question at the company’s annual shareholder meeting: when does PC get its turn?
Asked whether PS5 Pro shortages were affecting the “cadence of PC launches,” Zelnick responded that “the PC platform is becoming more and more important to our company over time,” a line that doesn’t tell about any actual landing date.
Zelnick’s Comments Mirror What He Said About PC Sales in May
This isn’t the first time Zelnick has talked up PC’s importance while declining to commit to it.
As PC Gamer notes, in May, he said PC can account for up to half of total sales for a major release, yet GTA 6 is still launching console-only, with Take-Two framing the decision around “serving the core consumer.”
Hardware hype is already building around the console release, yet Rockstar has offered no timeline for when desktop players get their turn.
GTA Online Multiplayer May Beat the PC Port to Market
Speaking to Bloomberg, Twitch CEO Dan Clancy reportedly said he expects Twitch viewership to climb even further “next year when they launch multiplayer,” referring to GTA 6’s online mode.
Rockstar hasn’t confirmed anything about GTA 6 Online publicly, but the precedent is telling: GTA Online launched just two weeks after GTA V’s console debut in 2013.
If Clancy’s 2027 estimate holds, PC players could be watching Rockstar build out an entire multiplayer economy on consoles before their own single-player copy even ships.
PC’s Revenue Share in GTA Online Complicates
Despite Zelnick’s statements, PC players reportedly account for just 3% of GTA Online’s revenue, a gap that likely factors into why Rockstar keeps prioritizing consoles first.
Rockstar has released every mainline GTA title on PC eventually, so the platform isn’t in doubt; only the timing is.
Given that massive revenue gap, customizing a high-performance rig for Vice City ultimately means prepping for a launch timeline Take-Two refuses to commit to.
Source: ‘The PC platform is becoming more and more important,’ Take-Two chief says
