When I first tried Way of the Warrior recently, its characters and violent finishing moves reminded me of Mortal Kombat. The game has a similar fighting style, but it also brings a few ideas of its own.
I enjoyed checking out the different fighters and listening to the heavy rock soundtrack.
However, the controls took some getting used to, and the combat did not always feel smooth. Released for the 3DO in 1994, this Naughty Dog game has some interesting features, but does it still hold up today? Read my review and decide for yourself.
Way of the Warrior: Game Overview
- Release year: 1994
- Developer: Naughty Dog
- Publisher: Universal Interactive Studios
- Original platform: 3DO
- Genre: Fighting
- Game modes: Single-player and multiplayer
- Players: 1 to 2
Way of the Warrior is a 2D fighting game where two characters battle in an arena. You choose a fighter and use punches, kicks, and special moves to defeat your opponent. The game uses digitized images of real actors for its characters, a technique also seen in early Mortal Kombat games.
The main goal is to win a tournament and earn a place in the Book of Warriors. You can fight against the computer or challenge another player. The game also has secret characters and special finishing moves to give players more things to explore.

Story Review of Way of the Warrior
- My rating: 5/10
The story of Way of the Warrior revolves around a fighting tournament. Warriors from different backgrounds come together to prove their strength. The winner earns a place in the Book of Warriors, which serves as the main goal of the competition.
There is also a supernatural element to the tournament, with powerful opponents waiting as you progress. However, the game does not spend much time developing its story. You mainly learn about the setting through the opening, character backgrounds, and match progression.
I think the tournament setup works well enough for a fighting game. It gives players a reason to fight through the roster, but it does not offer much depth. If you enjoy fighting games for their combat rather than their stories, this will probably not bother you.
Characters Review of Way of the Warrior
- My rating: 6/10
The game starts with nine playable fighters, each with a different look and fighting style. The roster includes The Ninja, Dragon, Konotori, Shaky Jake, Major Gaines, Nobunaga, Malcolm Fox, Nikki Chan, and Crimson Glory. There are also hidden characters and additional opponents to find.
Here are a few characters worth knowing:
- The Ninja: A mysterious ninja who uses quick attacks and techniques associated with his fighting style.
- Dragon: A martial artist who uses punches, kicks, and special attacks.
- Shaky Jake: An Australian outdoorsman who brings a different personality to the roster.
- Major Gaines: A military-style fighter with powerful attacks and a tough appearance.
- Crimson Glory: A biker-themed fighter who stands out from the other characters.
The character designs are varied, but their backgrounds do not receive much attention during the game. Some also feel like familiar fighting game stereotypes. I would have liked to see more personality in their stories and more reasons to try each fighter beyond their moves.
Still, the hidden characters offer a nice extra for players who want to explore the game. The different appearances and attacks also give you a few options when choosing a main fighter.
My Detailed Review of Major Features of Way of the Warrior
Now, I’ll review the major features of the game, which include combat mechanics, finishing moves, special abilities, etc.
Combat and Fighting Mechanics
- My rating: 4/10
The combat follows the standard format of a 2D fighting game. You face one opponent at a time and try to reduce their health bar with punches, kicks, blocks, and special attacks. Each character has a set of moves, so learning their attacks can help you win more fights.
The game also gives each fighter several special moves. These include projectiles, jumping attacks, and other character-specific techniques. The move lists offer some variety, but the combat does not always feel smooth.
The biggest problem is the controls. Some moves require specific directional inputs and button combinations, and getting the timing right can take practice. Even when you know what to do, the character may not respond as quickly as you expect. This can make fights frustrating, especially if you are used to more responsive fighting games.
Finishing Moves
- My rating: 7/10
Finishing moves are among the game’s most noticeable features. Like Mortal Kombat, Way of the Warrior lets you finish off a defeated opponent with a violent final attack. These moves are called fatalities, and each fighter has several options.
Some finishing moves use the arena itself. You can knock an opponent into hazards such as a pit of lava or a large spiked fan. These stage-based fatalities add variety because the finishing sequence can change depending on where you fight.
I like the idea of making the arenas part of the finishing moves. It gives players something extra to look forward to after winning a fight.
However, the animations can look awkward, and performing certain moves requires practice. The feature is fun to explore, but it cannot make up for the problems with the basic combat.
Special Abilities and Items
- My rating: 6/10
Way of the Warrior has a magic system that adds another layer to its fights. Players earn skull points by performing moves and damaging opponents. You can then spend these points on special abilities.
Some abilities can restore health, while others help weaken or disrupt an opponent. Stronger spells generally cost more points, so you need to consider when to use them. Learning the different combinations also takes time.
This system gives you more options than simply attacking and blocking. It can also help you turn a difficult fight around if you use an ability at the right moment. However, the moves and costs are not always easy to remember when you are still learning the game.
Game Modes and Replay Value
- My rating: 5/10
The game offers a single-player tournament and a two-player versus mode. In the tournament, you choose a character and fight through a series of opponents. Versus mode lets you challenge a friend instead of fighting the computer.
There are also hidden characters and secrets to discover. These give experienced players a reason to return after completing the main tournament. Some endings can also differ based on the difficulty level, adding a small extra incentive to replay the game.
However, the basic structure remains the same throughout. You keep fighting one opponent after another, and there is little story development to make repeated playthroughs feel different. The versus mode is probably the better option if you have someone to play with.
Graphics and Visual Design Review
- My rating: 6/10
The visual design is one of the more interesting parts of Way of the Warrior. The game uses images of real actors as fighters instead of traditional hand-drawn sprites.
This gives the characters a different look from many other fighting games of its time. Battle Monsters, which is one of the best Sega Saturn games, uses a similar approach with digitized characters, but it also has blurry visuals and choppy animations.
The arenas have distinct settings, including stages with hazards used in finishing moves. These backgrounds help the fights feel less repetitive. The game aims for a realistic look, even though its character designs are exaggerated.
However, the graphics have aged considerably. The fighters can look pixelated, and their movements often appear choppy. Large movements do not always look natural, which can make it harder to follow the action.
I still appreciate the effort behind the digitized visuals. They give the game a recognizable style, but the animation problems are difficult to ignore when compared with smoother fighting games.
Soundtrack and Sound Effects Review
- My rating: 7/10
The soundtrack is one of the game’s strongest features. It includes heavy rock music from White Zombie, which fits the violent fights and unusual character designs. The loud music gives the battles plenty of energy and helps the game stand out from other fighters of the period.
The sound effects are less consistent. Punches, kicks, and finishing moves have their own audio cues, but some effects sound dated. The voice acting can also feel awkward, which sometimes adds unintended humor to the experience.
I think the soundtrack works well for the game’s style. However, the music may become repetitive if you play for a long time, and the other audio elements do not always match its quality.
Pros & Cons of Way of the Warrior
After discussing the detailed review of Way of the Warrior, it’s important that you take a quick look at its pros and cons:
Pros
- Digitized actors give the fighters a distinctive look.
- The finishing moves and arena hazards add variety to fights.
- White Zombie’s heavy rock soundtrack fits the game’s aggressive style.
- Special abilities offer more ways to attack and recover health.
- Hidden characters and secrets encourage players to explore further.
- Two-player mode lets you challenge a friend.
Cons
- The controls make some attacks difficult to perform consistently.
- Choppy animations make character movements look awkward.
- The story offers little depth or character development.
- Some fighters have generic designs and personalities.
What is the Best Platform to Play the Way of the Warrior?
Way of the Warrior was originally released for the 3DO console in 1994. If you want to experience the game as it was designed, the original 3DO hardware is the most authentic option. However, finding a working console and a copy of the game can be difficult.
You can also look into 3DO emulation on a compatible gaming PC. This can be a more convenient option, especially if you do not own the original hardware.
Keep in mind that you may need to configure the emulator and a suitable controller before playing. Make sure you use game files you are legally entitled to access, as availability and compatibility can vary.
My Final Rating
- Overall rating: 5.8/10
Way of the Warrior has some interesting ideas, especially its finishing moves, digitized fighters, and rock soundtrack.
However, its clunky controls and uneven animations hold it back. I would recommend it to retro gaming fans who want to explore the 3DO library or see one of Naughty Dog’s early games. If you mainly want a smooth and competitive fighting game, there are better options to try.
People Also Ask
Way of the Warrior was originally released for the 3DO in 1994. It does not have a widely available modern console release.
Naughty Dog developed Way of the Warrior, with Universal Interactive Studios serving as its publisher. Naughty Dog later became widely known for series such as Crash Bandicoot and The Last of Us.
Yes, both games feature digitized fighters, one-on-one combat, special attacks, and violent finishing moves. Way of the Warrior follows a similar formula but has its own characters, magic system, and arena hazards.
The game begins with nine playable fighters, and additional characters can be unlocked. Hidden characters and special opponents provide more variety beyond the starting roster.
Yes, the original 3DO version supports two-player versus battles. You can choose fighters and compete directly against another player.
